In my experience there are only two good ways to mine: Clearing and Tiling. And most important, do not forget to place a torch! As you are now low enough for monsters to spawn if you do not remember to do this quickly enough you may find your safe room is not so safe. Here you can easily place guard posts, traps, stone stockpiles, and bandages in easy reach for your miners and all that may find themselves underground.Īlso mine out nodes for where you will mine out from and put doors down as a last resort buffer to give escaping gnomes something to help hold off enemies. Once you are at -10, make a 9x9 or similar square room around your staircase as a base of operations for your miners. Make sure you leave space to place one torch in your staircase for each level so that no enemies may spawn in the one place that can be easily overlooked. Once you feel ready, open up the next level by mining stairs down all the way to -10. It will also be greatly to your benefit to have many builders available to quickly place down torches as you mine. You should have your torches prepared, your miners ready, and some sort of defensive military force, even if it is only a handful of naked gnomes with stone weapons and wooden shields. If you find you still need more coal for this, it can be made by processing logs into coal at a furnace.Īt this point you should be ready to advance downward and seriously get into mining. During this time, prepare your workshops and gnomes to stockpile at least 50 torches before venturing any further down. Because of these spawning mechanics, you should take full advantage of mining the entire -7 level for stone, ore and coal. Golems are minor inconveniences at worst and can be kept from spawning entirely simply by keeping unstocked resources from piling up past 250 in an area. The exception to this is the Golem, which can spawn anywhere no matter of light levels. This means you do not need to place any torches yet whatsoever. Of course with the stone comes copper ore and coal, so your sights should be set on this from the get-go.Ī very important note here should be kept in mind during this early stage of mining: Monsters do not spawn above -8 depth in the dark. Most often you will find stone at and below -7 depth, so it is highly recommended to simply skip every other level so that you can get to the stone you need. If you are playing on a flat map you may be having trouble finding the most basic of resources: stone. It has very diminishing returns and can be difficult to manage as well as can leave your gnomes exposed to wildlife and other potentially hostile creatures. However, I do not recommend relying on this for long. So if you find that the area your base is going to be established in has mountains that can be mined, do so. The reason it can be considered safe is that you do not need to light up your mines at these depths in order to block monster spawns. Copper specifically spawns from +25 down through to -49, while sapphire can spawn at all levels. This will enable you to safely mine for Copper and Sapphire, as both spawn in stone at height. In this case, you will be able to mine above 'sea level', or depth 0. Let's assume for now that you are in a hilly world with normal metal depth. One of the first tasks you will need to attend to after getting everything and everyone set is to start your mining expedition in order to increase your kingdom worth and attract more gnomes, as well as defend them with valuable metal weapons and armor.ĭepending on how hilly your map is or if you've opted for a flat world, you may have to approach mining differently. So you've just started a new world and you are looking to make a place for yourself and your Gnomes.
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